Since its release, Grand Theft Auto V has become
one of the biggest critical and commercial successes in any media. It
made more than a half-billion dollars in its first week, and its
Metacritic rating of 97 means we agree as a people that it's perfect.
Its online launch and iOS companion game were a disaster, but
everything's online launch and iOS companion game are disasters. The
whole point of the Internet is to destroy what you love, which is what
I'm about to do, here. Here are the five best but also worst parts of GTA 5.
#5. Comedy
The Good: GTA
is a relentless engine of unplanned comedy. Every pedestrian you sucker
punch or intersection you cartwheel a truck through can set off a chain
of ridiculous events, usually ending in death by tank. The citizens of
Los Santos exist only to add screaming sounds to your explosions. Their
lives are so pointless the only thing they have to discuss during their
afterlife is the hilarious ways we killed them. I'm not much of a
theologist, but Donkey Kong probably had to build an entire new
wing of video game heaven after I found out driving on sidewalks was
faster than weaving through traffic. I murder so often and stupidly in GTA that even the worst lawyer could convince a jury I was too retarded to execute. The Bad:
On top of all the emergent funny, GTA V includes a massive
amount of scripted material. As you probably know, it's set in a parody
of Los Angeles with every detail dedicated to mocking it. But before LA
starts crying, it should know the jokes are as clumsy as a photo caption
in Maxim and as incomplete as a photo of tits in Maxim. Whatever wrote GTA V
learned how to make jokes by devouring the brain of an Earth cosmonaut.
Hour after hour, comedic premises are set up, and then no punchlines
arrive. It's like this sentence was the Mayor of Farts, and he walks
into his town's finest jar store. GTA V criticizes American culture with all the elegance of a
grumpy pastor watching his first reality show. Missions have you acting
as a paparazzo to catch a wholesome actress with a dong up her ass,
massacring hallucinations after too much marijuana, and terrorizing
immigrants. Most media outlets praise the game for outrageously mocking
every aspect of Los Angeles, but it mocks them without any understanding
or tact. If you held a gun to the head of the most secluded Eskimo seal
farmer and said, "List California stereotypes," you would not be able
to distinguish his list from a GTA V Mission FAQ.
"Just six more missions and multiplayer mode, Inuckchuck."
GTA V has such a robotic sense of humor that Jenny McCarthy
has linked it to PS3 vaccinations. If a forensic psychologist found a
poem on a suicide victim called "WHY EVERYONE IN MY HIGH SCHOOL SUCKS,"
his summary of that poem would be identical to any gag in Grand Theft Auto V.
Each one follows the same two-step structure: Clearly explain what it's
mocking, then nothing else. It'd be almost sad if it wasn't so
mean-spirited.
A recreation of the GTA V creative process based on actual GTA V scripts.
Satire and parody are more complicated than Scary Movie 11 would have you believe. You need to do more than point at social trends and call a dwarf casting agency. For instance, the GTA V
writers explore fertile comedy ground with the idea of women being dumb
whores. Any idiot will tell you that ridicule is a hilarious
alternative to leering when you're dealing with giant-breasted sluts,
but GTA attacks with no wit. And when you mock something without wit, you're just a cranky bully. Grand Theft Auto V's writers read the instructions on a rape kit and decided they knew everything they needed to know about women and comedy.
If a holocaust survivor was reunited with his captor and spent an afternoon explaining the jokes in LA Story, that elderly Nazi would write a funnier, more biting satire of Los Angeles culture than GTA V did.
Hating things brings people together more than liking them. It's why
Republicans were able to shut down a government out of spite, yet can't
cure gay out of love. It's also why the dickish bullying in GTA V
really resonates with people. Because they hate caricatures of awful
things, too! Ha ha, I hope they mention how dumb stupid people are next!
I've read dozens of reviews praising its comedy, so maybe I'm a snob
for thinking good jokes require more than a tired premise and a
stumbling, predictable execution. Plus, now that I think about it, there
are a few gags in the game that totally work. For example:
I was like, "SMELL LIKE A BITCH!?" Ha ha ha ha, nailed it.
#4. Size
The Good: GTA is enormous and detailed beyond reason. There are hundreds of activities and missions, and nearly some of them are fun. The Bad: As
you might imagine, having a billion square miles stops being
interesting long before you've seen them all. Since it's a video game,
your first instinct will be to climb over and look behind everything to
get little items. You'll stop doing this after 500 back alleys and
mysterious structures are completely empty. You have a better chance of
finding a crate of guns on a real roof than on a GTA V roof. It's
possible scientists made this game in order to see exactly how little
cheese you need before rats stop running a maze.
Do you like playing video darts? Of course you don't. Who would? But
you can! Plus yoga! And car towing. Dog training. Photography. Cargo
crane operation. Underwater welding. It seems like GTA V stole
its game design from a trade school commercial. There are so, so many
boring activities you're required or at least encouraged to do, and
they're separated by miles and miles of collectibles-free highway. GTA
isn't really a fun story as much as it is an interactive encyclopedia
on the totality of the human experience. There's a pretty decent
adventure buried under all the dull garbage, but that's like saying
there are a couple of interesting-looking vaginas in a heap of pig
carcasses.
There's a mini-game where you use a thumbstick to pretend to stretch!? Nailed it.
So
the game is a sprawling expanse of detailed nothing, but it's not all
bad. Finding your way around is easy! You simply press pause and wait
for a short loading screen to finish. This will bring up your map.
Scroll along the map with your thumbstick for a moment before you
remember this isn't actually the map. It's only the menu option for the
map. Press A to go to the actual map and search for your destination. If
your destination is too far away and you'd rather play the game instead
of driving across it, exit out of the map and open your smart phone.
Slowly scroll down your contact list since quickly isn't an option.
Press A to call a taxi. Let it ring until a dispatcher picks up. If you
are not playing the black character, a taxi will arrive 15 to 30 seconds
later. It will be approximately one block from you, so look for it in
the center of an exploding traffic jam it caused. It may start
confusedly fleeing the crime scene, so tap the sprint button before it
gets away. If you're not hit by emergency vehicles, you may be able to
catch it! Now, simply scroll through the 75 possible locations until you
find the one you want! While the taxi begins its long journey, it is
the perfect time to ask your screaming spouse, parents, or children why
you can't do just one god damn mission.
A recreation of the GTA V creative process based on actual GTA V gameplay.
Games are supposed to waste your time. That might even be their main
goal. Roger Ebert already said they'll never be art, and according to
psychologists, they don't even train you to kill better. But Grand Theft Auto might be the first game specifically designed to make you feel your time being wasted. When I first looked up from Skyrim to check the time, I was shocked to find I was off by 25 days. Grand Theft Auto V isn't like that. Like all GTA
games, the constant arguments with the camera, cover system, and
controls will remind you you're playing a game. And since so much of
that game involves boring activities and travel, you'll feel like you're
wasting your time within your time wasting. Maybe I'm spoiled from
playing this game before only with a bat belt, bionic jumping power,
parachute and grappling hook, or 300 playable LEGO superheroes, but so
much of GTA V is a boring commute. If I wanted to run errands all day for a brief moment of amoral fun, I'd get a job as Jude Law's nanny.
#3. Naughtiness
The Good: When
you're looking to blame something for the moral decline of society or
just your own horrible child, it's hard to find a better scapegoat than Grand Theft Auto. Thousands of editorial columns and sensationalized news pieces have warned us that GTA
lurks in the shadows, waiting for a lapse in our vigilance. I once even
had a news crew in my own home interviewing me about the
"controversial" Grand Theft Auto 3. Personally, I think the word
"controversy" is just a warning that nearby idiots are about to turn
their confusion into arguments. And sure enough, the producer spent an
hour trying to bait me into squeeing about all gamers' need for hooker
murder. But instead of offering my opinion on grenade launchering women
(strongly against), I talked about how amazing GTA 3 was and how
blessed we were as a nation to have it in our Playstations. My exact
words were, "It's a masterpiece of video gaming." Later at the station,
he took that clip and added a voiceover: "A MURDEROUS MASTERPIECE." For a stupid bitch, I think he saved a lot of lives that night.
My point is, only stupid bitches are afraid of video games. Also, I
sort of love them for it. Besides the cheap laughs, whenever someone
rallies against games it suggests my ability to distinguish between
make-believe and reality puts me in some kind of intellectually elite
group. It's the same feeling I get when I Google the active ingredients
of herbal penis enhancements and then buy them cheaper at the grocery
store. It seems so easy being this smart! Why isn't everyone? The Bad:
I feel strongly that anyone calling for the censorship of anything is
just lashing out because their herbal penis enhancements backfired. But
holy fuck, Rockstar Games, consider a little cultural responsibility.
You're not angsty teenagers poking fun at the establishment anymore. As
one of the largest media properties, you're absolutely the
establishment. Go ahead and mock culture, but "culture" is something
you're kind of in charge of now. And when you have a mini-game about
yanking teeth out of an innocent, shrieking prisoner, that's not cutely
naughty. That's criminally insane. I'm fairly certain not one extra
person will be tortured because GTA V exists, but with an
audience in the tens of millions, that mission is arguably the biggest
torture promotion in the history of mankind.
A recreation of the GTA V creative process based on an actual GTA V mission.
To its credit, GTA V sort of built a disclaimer into its
torture mission. When you're done interrogating your victim, you drive
the remaining chunks of him to the airport and explain the very act of
torture has no point other than to make torturers happy. That's how
badly this game is written. You spend 15 minutes in a dull, interactive
waterboarding sequence that probably took more man hours to produce than
every NES cartridge combined, and when it's over, the goddamn game
apologizes to you for it. Like all great art, it stops what it's doing
to explain itself, and the moral of the scene is ... well, I guess it's
"Aside from the boners, torture is pointless!" Rockstar, on behalf of
the public, apology accepted.
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